A downloadable game

Hello. This is my first unity project. The game only has two levels but I'm considering this a completed project and won't be updating it any further. 

Any feedback is greatly welcomed. Please tell me what to improve. I'm a fledgling developer and my RL friends are too nice to tell me the hard truths. 

Honestly though, I have fun playing it. You could easily get 5-10 minutes of enjoyment out of this.

Download

Download
Marine.zip 32 MB

Comments

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  • Look into Field of View settings. Not sure what Unity supports, but for FPS, wider is nicer. I found wall jumping difficult when I couldn't see both the wall and the platform to jump to (because of a narrow FoV).
  • Movement: I found it awkward when I would lose speed when in the air when sprint ran out. I'm sure it's by design but it feels weird. Maybe "sprint jump" uses half a bar but then you maintain speed until you land.
    • Cooldown on sprint meter recharge. I could intermittently tap and release shift to balance sprint.  (Also thanks Windows for Sticky Keys...) Maybe a half-second cooldown after letting go of shift before recharge starts would feel less cheese-able.
  • Start of the second level always faced me backwards, and it took me a bunch of tries to remember to turn around at the start.
  • I felt like the swarm of adds in the beginning of the second was just luck even when I blasted them away with a million shots from the infinite-ammo platform. By the time I got to the gap across the room, they were already unfrozen and I still needed luck to get through them.
    • That and they chased me all the way up the ramp, so if I missed the wall jump, I would die from them.
  • End of the second level, I had to do a bunch of laps to figure out where I was supposed to go. FoV might've helped me see that, maybe not.